Introduction

Welcome to AC3D

AC3D terminology

Vertex

Surface

Surface normal

Object

Group

Select-mode

Material

Texture

Texture coordinates

Bounding box

Getting help

Windows/Views

Control panel

Toolbar

View windows

Orthographic (2D) views

Navigating in 2D views

The grids

Using Background Images

3D views

Navigating in 3D

Taking a snapshot image

Inspect mode

Creating AC3D objects

AC3D Surfaces

Crease angles

One-sided and Two-sided surfaces

Surface normals

Creating new objects

Polys/Polylines/Lines

Spheres, boxes etc.

Naming objects

Lights

Creating other objects

Selecting, resizing, moving and rotating

Selecting

Resizing

Moving

Rotating

Extending/Negating the selection

Clearing the selection

Object Visibility

Hiding objects

Locking objects

Model manipulation

Operations on objects

Texture

Revolve

Mirror

Boolean

Optimize Vertices

Optimize Surfaces

Reduce

Subdivide + / Subdivide -

Commit subdivision

Re-centre

Minimum-centre

Fragment

Merge

Explode

Extrude Along Path

Thicken

Operations on surfaces

Extruding

Flip normal

Change vertex order

Flip Triangle Edge

Divide

Combine

Flatten

Spike

Indent

Bevel

Make hole

Triangulate

Spline

Cut away object

Remove surface only

Calculate surface area

Operations on Vertices

Snap Together

Snap Together by Distance

Snap to Grid

Snap Objects by Vertices

Smooth Shape

Spherize

Align to Axis

Weld

Unweld

Insert Vertex

Divide Triangle Edge

Extrude Edges

Slice Surface

Create Convex Surface/Object

Create Ordered Surface

Create Quad

Create 2D Mesh

Boolean operations

Subtract

Intersect

Union

Cut away

Knife

Knife and Cut Away

Boolean examples

Cutting a round-ended channel in a cylindrical object

Cutting an aileron from a wing

Cutting multiple windows from a fuselage

Cutting a solid object at an angle

Hints and Tips

Subdivision Surfaces

Changing the subdivision level

Switching display of subdivisions

Committing subdivisions

Examples

Hints and tips

Using Extrude to add detail

Display or hide subdivisions?

Choosing the right subdivision level

Advanced users

Texturing

Setting a texture

Changing the mapping

Changing the texture repeat and offsets

Tools

Model Information

Render

Object Hierarchy

Object Property Editor

Texture Coordinate Editor

Selecting and manipulating

Remapping the selection

Replicator

Create Text

Align Objects

Position 3D cursor

Materials

The palette

Editing Palette entries

Loading and saving files

Importing other formats

Triangle files

Vector files

Exporting files

3D Studio (3ds)

VRML 1

VRML 2

VRML2 Proto

DIVE

MASSIVE

RENDERMAN

POV-Ray

Triangle files

Object Library

Appendix

Space Mouse support

Plugins

Performance tips

Key-presses

Preferences/settings

Additional Information

Third-party plugins

Render to texture

Greeble