Actor Control

Actor Control elements:

Name: Actual Actor (Left or right click in Actor updates Actor Control panel).
Transparency: Set the Actor Transparency. Child Actors will inherit parent transparency.
Z Depth: Set the Actor Depth.
Create at startup: Specify whether the Actor will be created when game starts.
Actor snap: Magnetic effect between Actors or Tiles. Use for more precision when positioning.
Clone: Create an Actor's clone. Cloned Actors will share Actions and Animations.
Remove: Remove the current Actor..
Tile Matching: Create Tile Matching.



The Tile Animation must contain 15 squared frames that form an illustration as shown above.
- Use <RIGHT SHIFT> to erase tiles.
- Use <RIGHT CTRL> to hide the tile cursor.
- Use ESC to end the "Draw Tile" mode.
Single tile: Create a Single Tile.



Draw a single tile.
Use the <right> and <left> keys to change the animation frame.
Text: Specify the Actor Text and Font.

Text: Type your text here. If you type no text, the actual text will be removed.
Font: Select the font text previously created by New Font button.
New font: Specify a "From Image File" or a "True Type" Font.
File: Load text from a file or save text to a file.

Image font: Create a font from an image file.

File: Load an image file (tga, jpeg, bmp, png, xpm, xcf, pcx, jpg,or tif). The image file must contain all of the image characters in one line (ASCII sequence).
Initial font char: Set the initial image character in the loaded file.
Numbers of font chars: Set the number of characters in the loaded file.

True Type font:

You can load any True Type font (.ttf files) and set the size, color, style (Normal, Bold, Italic and Underline) and soft (Anti Alias).

Move and Stop: Specify if the Actor(s) will move along a path and show the animation while in Game Editor mode.
Normal or Infinite: Select x Infinite to repeat the Actor along the x axis.
Select y Infinite to repeat the Actor along the y axis.
Select Infinite to repeat the Actor along both axis.
Select Normal for no Actor repeating.

Note: Any selected repeat Actor disables collision detection on the repeated Actor.
Animation:

Select, add,or remove animations.
Select, add,edit,or remove sequences.

Add Animation:
Add a new animation to the selected Actor.

- Specify the animation name.
- Select the animation file (tga, jpeg, bmp, png, xpm, xcf, pcx, jpg and tif).
- Specify if the animation is contained in a single file or multiple files.
- If the animation is contained in a single file, specify the number of horizontal and vertical frames.
- Specify the animation frame rate.
- Use the web button to get more animation resources on the Internet

Add Sequence: Define a frame sequence based on the animation.

- Select an animation.
- Specify a sequence name.
- Specify a sequence frame rate.
- Enter the frame sequence (Ex.: 14;2;9;10;22;2;3;4...).


Edit: Edit an existing sequence or replace an animation file.

- Enter a new Frame Sequence.
- Specify a new sequence Frame Rate.

Parent: Set the Actor's Parent (the Parent can be any Actor in the game, including the" view" Actor, or "no parent").
Path: Set the Actor's path (the path can be a created path, a "random path", or "no path").
Events:

Add, Remove, or Edit Events.