Main Menu
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Add
a new Actor to the game.
Name: Actor names must begin with characters and must be followed with
characters, numbers, or '_'. Script functions and "vars" names are not allowed.
Type: Choose the type of new Actor to be created.
Normal: An Actor that can receive animations (image files that are associated with the Actor).
Canvas: Draw on this Actor using the Drawing Functions.A Canvas Actor is shown within the Game Editor as a cyan rectangle. It can be moved or resized freely. The rectangle is invisible when the game is running in game mode.
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Wire Frame Region: An Actor that can create helper Actors for use like sensors to carry out Actions like "Open the door" when the player enters the Wire Frame Region". The Wire Frame Region doesn't register mouse clicks.
A Region Actor is shown within the Game Editor as a green rectangle. It can be moved or resized freely. The rectangle is invisible when the game is running in game mode.
Filled Region: An Actor that can create helper Actors for use like sensors or hotspots to register mouse clicks.
A Filled Region Actor is shown within the Game Editor as a blue rectangle. It can be moved or resized freely. The rectangle is invisible when the game is running in game mode.
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Add a new path, or select a existing path to view and edit.
Add Path: |
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Enter the path name and the path duration in frames. |
Right click in path point: | -
Linear: Set the current node to linear. - Curved: Set the current node to curved. - Delete: Delete the current node. |
Note:
Dragging the first
path point with the mouse will move the entire path.
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An Activation Region is a defined region that is inhabited by Actors that "live" within the region's yellow bounding box. The bounded region is loaded only when the "View" Actor intersects the region. The Activation Region is destroyed when the "View" Actor no longer intersects the region. Activation Regions allow your game to have many levels, each level in a game can be defined in a different Activation Region. The entire game, along with all of its levels, is saved in an single game file. Activation Regions make envisioning an entire game easy. An Activation Region is shown within the Game Editor as a yellow rectangle. It can be moved or resized freely. The rectangle is invisible when the game is running in game mode.
Right click on the Activation Region's bounding box edge to initiate a pop-up selector that will allow the removal of the Activation Region from the game.. If an Actor moves outside of the Activation Region, it will be
destroyed only when the Activation Region no longer intersects with the
"View" Actor. An Actor will be destroyed by the Activation Region when it is outside of the "View". Numerous Activation Regions with overlapped regions can be defined. All of an Activation Region's Actors load inside of the defined region. The Actor's parents, and Actor reference through script is also be loaded. Actors created with "Create Actor"
will be assigned to a visible Activation Region. If the "View" Actor leaves a region and later it comes back, all Actors will be reloaded, except those destroyed explicitly with the "Destroy Actor" Action. Any Actor can be loaded with "Create Actor", even if has been destroyed explicitly. If no Activation Regions have been defined, all game Actors will be loaded. |
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Show/Hide Regions : |
Show or hide Activation Regions and Region Actors |
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Switch
the Game Editor to game mode to run a game.
Hitting the <ESC> key exits from the "Game Mode".
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Game resolution: Select the machine detected resolution or enter
a custom resolution. |
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Grid Settings: |
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Show or hide grid |
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Documentation: |
Go Game Editor's documentation files. |
Turorials: |
Choose a tutorial and learn how make your games |
Get New Tutorials: |
Keep your tutorials updated with this tool |
Game Demos : |
Get the game demos |
User Foruns : |
Go to the Game Editor's forum and learn more |
About: |
About Game Editor's development. |
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-Mouse coordinates
are relative to the game center.
-Show an Actor's coordinates relative to its Parent by clicking on the Actor.