Events
Game
Editor supports the following Events:
(Multiple Actions can be defined for each Event)
Activation Event : |
Occurs when a Activation Event is received. |
Animation Finish: |
Occurs when the selected animation finishes. |
Collision: |
Occurs when a collision happens with a specified side ("Any Side", "Top Side", "Bottom Side", "Left Side", "Right Side", "Top or Bottom Side", "Left or Right Side") of a selected Actor. In many platform games, when a player collides on the "Top Side" of a monster, the collision destroys the monster. When a player collides on the "Left or Right Side" of a monster the collision destroys the player. Repeat this event while is colliding: Select Yes to send a collision event while the Actor is colliding. Select No to send collision event only in the beginning of the collision. |
Collision Finish: |
Occurs when the collision with a selected Actor finishes . |
Create Actor: |
Occurs when the "Event Actor" is created. |
Destroy Actor: |
Occurs when "Event Actor" is destroyed. |
Draw Actor: |
Occurs when the Actor is at a specified game Frame Rate and the Actor image needs to be refreshed on the screen. |
Key Down: |
Occurs when a specified key is held down. If
repeat is enabled, the event will be sent while the key be pressed. |
Key Up: |
Occurs
when specified key is released. |
Mouse Button Down: |
Occurs
when the specified mouse button is held down. |
Mouse Button Up: |
Occurs when a specified mouse button is released. |
Path Finish: |
Occurs when the selected path finishes |
Out of Vision: |
Occurs when the Actor leaves the field of vision. |
Timer: |
Occurs when the specified timer elapses. A Timer must have been previously created in some Action. |