Name: |
Actual
Actor (Left or right click in Actor updates Actor Control panel). |
Transparency: |
Set
the Actor Transparency. Child Actors will inherit parent transparency. |
Z
Depth: |
Set
the Actor Depth. |
Create
at startup: |
Specify
whether the Actor will be created when game starts. |
Actor snap:
|
Magnetic effect between Actors or Tiles. Use for more precision when positioning. |
Clone:
|
Create
an Actor's clone. Cloned Actors will share Actions and Animations. |
Remove:
|
Remove
the current Actor.. |
Tile
Matching: |
Create
Tile Matching.

The Tile Animation must contain 15 squared frames that form
an illustration as shown above.
- Use <RIGHT SHIFT> to erase tiles.
- Use <RIGHT CTRL> to hide the tile cursor.
- Use ESC to end the "Draw Tile" mode. |
Single tile:
|
Create
a Single Tile.

Draw a single tile.
Use the <right> and
<left> keys to change the animation frame.
|
Text: |
Specify
the Actor Text and Font.

Text:
Type your text here. If you type no text, the actual text will be removed.
Font: Select the font text previously created by New Font button.
New font: Specify a "From Image File" or a "True Type" Font.
File: Load text from a file or save text to a file.
Image
font: Create a font from an image file.

File: Load an image file (tga, jpeg,
bmp, png, xpm, xcf, pcx, jpg,or tif). The
image file must contain all of the image characters in one line (ASCII sequence).
Initial font char: Set the initial image character in the loaded
file.
Numbers of font chars: Set the number of characters in the loaded
file.
True Type font:

You can load any True Type font (.ttf files) and set the size, color,
style (Normal, Bold, Italic and Underline) and soft (Anti Alias).
|
Move
and Stop: |
Specify
if the Actor(s) will move along a path and show the animation while in
Game Editor mode. |
Normal
or Infinite: |
Select x Infinite to repeat the Actor along the x axis.
Select y Infinite to repeat the Actor along the y axis.
Select Infinite to repeat the Actor along both axis.
Select Normal for no Actor repeating.
Note: Any selected repeat Actor disables collision detection on the
repeated Actor.
|
Animation: |
Select,
add,or remove animations. Select, add,edit,or remove sequences.
Add Animation: Add a new animation to
the selected Actor.

-
Specify
the animation name.
- Select the animation file (tga, jpeg, bmp, png, xpm, xcf, pcx, jpg
and tif).
- Specify if the animation is contained in a single file or multiple files.
- If the animation is contained in a single file, specify the number of horizontal and vertical frames.
- Specify the animation frame rate.
- Use the web button to get more animation resources on the Internet
Add Sequence: Define a frame sequence based on
the animation.

-
Select an animation.
- Specify a sequence name.
- Specify a sequence frame rate.
- Enter the frame sequence (Ex.: 14;2;9;10;22;2;3;4...).
Edit:
Edit
an existing sequence or replace an animation file.

- Enter a new Frame Sequence.
- Specify a new sequence Frame Rate.
|
Parent:
|
Set
the Actor's Parent (the Parent can be any Actor in the game, including
the" view" Actor, or "no parent"). |
Path:
|
Set
the Actor's path (the path can be a created path, a "random path", or "no path"). |
Events:
|
Add,
Remove, or Edit Events.

|