Events

Game Editor supports the following Events:
(Multiple Actions can be defined for each Event)

Activation Event :

Occurs when a Activation Event is received.

Animation Finish:

Occurs when the selected animation finishes.

Collision:

Occurs when a collision happens with a specified side ("Any Side", "Top Side", "Bottom Side", "Left Side", "Right Side", "Top or Bottom Side", "Left or Right Side") of a selected Actor.

In many platform games, when a player collides on the "Top Side" of a monster, the collision destroys the monster. When a player collides on the "Left or Right Side" of a monster the collision destroys the player.

Repeat this event while is colliding: Select Yes to send a collision event while the Actor is colliding. Select No to send collision event only in the beginning of the collision.

Collision Finish:

Occurs when the collision with a selected Actor finishes .

Create Actor:

Occurs when the "Event Actor" is created.

Destroy Actor:

Occurs when "Event Actor" is destroyed.

Draw Actor:

Occurs when the Actor is at a specified game Frame Rate and the Actor image needs to be refreshed on the screen.

Key Down:

Occurs when a specified key is held down.

If repeat is enabled, the event will be sent while the key be pressed.
Right click to receive this event for any key press.

Key Up:

Occurs when specified key is released.
Right click to receive this event for any key release.

Mouse Button Down:

Occurs when the specified mouse button is held down.
Drag: Select Enable if the Actor will be dragged.

Mouse Button Up:

Occurs when a specified mouse button is released.

Path Finish:

Occurs when the selected path finishes

Out of Vision:

Occurs when the Actor leaves the field of vision.

Timer:

Occurs when the specified timer elapses. A Timer must have been previously created in some Action.