Duelers Mod Fixes
Several small changes have been made
to the fase JA code. These are not worthy of being described as features,
but they are listed here for completeness.
- enable use of g_debugDamage cvar to see actual weapon damage on server console
- eliminate jump sound (or "grunt") from rolls
- d_saberSPStyleDamage defaults to 0. The normal setting in JA is 1, but
this new
code just does not seem to provide reliable hits in multiplayer. (Ever see
your
saber pass right through your opponent and cause no damage)?
- restore health *and* shield levels (25) *and* force power after a duel is
finished.
- remove cheat protection from bot_honorableduelacceptance (so you can duel
with bots)
- fix stupid UI bug where your force power configuration was always missing
points
- if you fall while dueling you die *and* lose the duel unless duels can be
severed
- staff users cannot kick in duels unless it is a throw or full force duel
(to be fair
to non-staff users who can't throw in normal duels).
- announcement of duel winners and losers are printed at top of screen,
rather than
in the center of the screen, where they might possibly interfering with
another
duel in progress.
- crosshair names are now in colour (for FFA).
- when saber staff is off, kicking does not ignite the saber staff.
- meditation emote can be turned so you can watch the action while
meditating.
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