Duelers Mod FeaturesDuels: Three Different TypesDuelers mod supports three different types of duels. You will have to bind keys to new commands using the console to enable the additional duel types. (At some point I will add these to the UI, but they are not included there yet). The key press for Saber Challenge (standard duel) can be set with the UI or by binding a key to the command engage_duel (eg. bind k engage_duel). The key press for Saber/Throw Challenge is set by binding a key to the command throw_duel (e.g. bind l throw_duel). Finally, the key press for a Full Force Challenge is set by binding a key to the command force_duel (e.g. bind ";" force_duel). When another player challenges you to a duel a message will appear telling you about the challenge and the type of duel requested. You must respond with the same duel type in order for the duel to be started. The Saber Challenge is the standard free-for-all duel – saber only, no throw, no force, no kick damage. This type of duel is easy to fight even for a novice – in fact, a simple spin and attack with lots of movement is pretty hard to defeat! The Saber/Throw Challenge is the same as the standard duel except saber throwing is allowed. Staff users can also kick during a throw duel (since they still can't throw a staff saber). When saber throw is added to the duel, players must learn to attack only when the advantage is clearly theirs. To do otherwise -- like using continuous hacks in strong stance, or a simple tornado attack in light stance -- will get you dead by saber throw. It also opens up much more complex fighting opportunities and is just much better all round. The Full Force Duel is for the ultimate duel challenge. Everything is allowed. Essentially, this duel type is a full wide open free for all between two consenting adults. Your blows and force blasts will not effect other players. This is the most complex and most difficult contest, equivalent to full force duel matches, but with the added interest of the free-for-all game when not duelling. More Dueling FeaturesSee the cvariables section for details about the m_duels cvar. This cvar allows complete control over the many dueling features in Duelers/JA mod. The dueling features available are:
(Un)Nerfs:As noted in my Introduction, many folks have found JA overly nerfed. Well, Duelers/JA takes the gameplay back to the way it was in JO (and maybe a little farther), but while retaining all of the good new stuff provided in JA. Here is a description of the (Un)Nerfs. See the description of the cvariable m_nerf in the cvariable section -- you can control all of the un-nerfs! If you prefer the standard JA gameplay in a particular area, just disable the Duelers (Un)Nerf!
I have left the kata moves (includes the dual barrier) and the dual blade
special as they EmotesSee the cvariables section for more information on m_emotes for controlling the use of emotes in Duelers/JA. Normally Duelers/JA will allow the standard game emotes in FFA and not just in duel gametypes. You can also use TAUNT, BOW, MEDITATE, FLOURISH, GLOAT while you are moving for some more fun during duels. As many of the old Duelers/JO emotes that still have appropriate character animations have been added to Duelers/JA. In addition, some of the new animations that looked like they would make good emotes have also been added. See the Emotes section of this document for more information. Server AdministrationDuelers/JA provides the same set of admin commands as Duelers/JO. These commands are selected and implement to be non-abusive to players. Furthermore, all admin commands that act on other players are logged. The server administrator can review the actions of all client admins. Duelers/JA also provides support for a 16 line Message of the Day. This message is show to all players when they join the server. It is typically used to describe server rules or special messages to all players. An administrator can also re-show the MOTD to any player at any time if the player needs a reminder. See the Administration section of this document for full information. The Cvariables section also describes the cvars that allow server admin to configure and control who has administration rights and what commands they are allowed to use. Clan Chat in FFADuelers/JA provides support for private clan chatting in the FFA gametype. If a clan password is set up on the server and all clan members set the corresponding client cvariables so that they are recognised as clan members, the server overlays the normal team chat with a private clan chat channel. Using the normal team chat key in an FFA game will allow clan members to privately chat without being overheard by all players on the server. This is particularly useful for administration or for recruiting. Macro ScanningDuelers/JA has a full macro scanning and elimination package. If you hate macros then Duelers/JA will simply remove them (non-destructively) from any connecting player's active client configuration. Every player will have to play according to their own physical skills and training rather than their ability to program fancy key bindings. For more details on this capability and how it works, see the Administration section.
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